The Savage Tides
Of yet to be written about. Here are some weapons.
Two of the current members of the Olman circle (Burowao and Dawa) are in fact the remains of a great Lizardfolk tribe that use to rule the Isle of Dread in ages past.
|Light Melee Weapons|
|One-Handed Melee Weapons|
|Two-Handed Melee Weapons|
|Japute||N/A||1d8/1d8||18-20/x2||-||5lb||B,p or S|
Olman warriors and zombie masters make use of numerous indigenous weapons in their day-to-day survival on the treacherous Isle of Dread. Parties seeking to brave the dangers of the isle might do well to master the Olman’s arsenal.
Japute: The talon of a pterodactyl, deinonychus, or other powerful predator is mounted onto a wooden handle with several leather straps attached. The japute is then wound onto the wielder’s wrist and forearm with the strips of leather. Properly equipping or removing a japute requires a full-round action that provokes attacks of opportunity.
While wielding a japute, you gain a +6 bonus on any roll made to keep from being disarmed in combat and a +2 bonus on Climb checks. A japute is classed as a monk weapon.
This vicious scrimshaw weapon is fashioned from large lengths of bone harvested from Huge creatures. Several hand notches are carved all over the bone, while the rest is sculpted into spurs, blades, and polished nodules. Fighting with a kaua’koi is a high art, involving constantly switching grips to make the most of this versatile weapon. In many tribes, carving one’s own kaua’koi is a right of passage marking a young Olman’s mastery of war arts. A kaua’koi cannot be bought, but is either crafted by the owner handed down in a family or rarely given as a gift.
A kaua’koi is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon (see Two-Weapon Fighting, on page 160 of the Player’s Handbook). A creature wielding a kaua’koi in one hand can’t use it as a double weapon-only one end of the weapon can be used in any given round. If proficient with a kaua’koi, you may choose the type of damage you deal with each attack.
This hard piece of koa wood studded with rows of razor sharp shark’s teeth tears opponents to shreds. Koa is remarkably light, yet stronger than most other woods.
|Armour||Cost||Armor Bonus||Max Dex Bonus||Armour Check Penalty||Arcane Spell Failure||30 ft||20 ft||Weight|
|Sharkskin||+3||+6||-1||10%||30 ft||20 ft||15 lb|
Sharkskin: Similar to leather armour in appearance, sharkskin is treated so that the sharp tooth-like scales covering the skin remain attached to the outside of the armour. Additionally, shark teeth are embedded along the forearms, shoulders, and legs, which count as armour spikes. Sharkskin armour provides a +6 circumstance bonus on Escape Artist checks made when the wearer is bound with rope or similar easily cut bindings.